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	<title>Plastic Futures &#187; science fiction</title>
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	<link>http://liveness.org/plasticfutures</link>
	<description>architecture, innovation and the biotech era</description>
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		<title>little people / black and white future (?)</title>
		<link>http://liveness.org/plasticfutures/black-and-white/</link>
		<comments>http://liveness.org/plasticfutures/black-and-white/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 05:22:53 +0000</pubDate>
		<dc:creator>Girish Sagaram</dc:creator>
				<category><![CDATA[SymbioticA Biotech Workshop]]></category>
		<category><![CDATA[futures]]></category>
		<category><![CDATA[little people]]></category>
		<category><![CDATA[science fiction]]></category>

		<guid isPermaLink="false">http://liveness.org/plasticfutures/?p=2345</guid>
		<description><![CDATA[From the blog of Lebbeus Woods comes an entry entitled &#8220;Utopia Redux&#8221; which features a series of images by Cooper Union student Daniel Meriador. They depict a strange and silent technological architecture of humankind, juxtaposed, or floating whimsically, against degraded or hostile-seeming landscapes. Using photo-montage, the images are disarmingly simple, and almost iconographic. The typical [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>What New Worlds look like</title>
		<link>http://liveness.org/plasticfutures/what-new-worlds-look-like/</link>
		<comments>http://liveness.org/plasticfutures/what-new-worlds-look-like/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 11:28:03 +0000</pubDate>
		<dc:creator>Pia Ednie-Brown</dc:creator>
				<category><![CDATA[Plastic Futures 1]]></category>
		<category><![CDATA[Plastic Futures 2]]></category>
		<category><![CDATA[futures]]></category>
		<category><![CDATA[science fiction]]></category>

		<guid isPermaLink="false">http://liveness.org/plasticfutures/?p=1607</guid>
		<description><![CDATA[Across Plastic Futures, we have often discussed what the future looks like (or, more precisely, how it is imagined and depicted). In Plastic Futures 1, for instance, we noticed that images of the future (often sci-fi) quite often involve grandiose scenes of enormity in which people become minute figures. So, in Plastic Futures 2 with [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Crown Casino: ‘A snarling, digitised mutilation’</title>
		<link>http://liveness.org/plasticfutures/crown-casino-%e2%80%98a-snarling-digitised-mutilation%e2%80%99/</link>
		<comments>http://liveness.org/plasticfutures/crown-casino-%e2%80%98a-snarling-digitised-mutilation%e2%80%99/#comments</comments>
		<pubDate>Wed, 27 May 2009 05:39:49 +0000</pubDate>
		<dc:creator>Girish Sagaram</dc:creator>
				<category><![CDATA[Plastic Futures 1]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[capitalism]]></category>
		<category><![CDATA[futures]]></category>
		<category><![CDATA[science fiction]]></category>

		<guid isPermaLink="false">http://liveness.org/plasticfutures/?p=1363</guid>
		<description><![CDATA[“The consumer society is a kind of soft police state. We think we have choice, but everything is compulsory. We have to keep buying or we fail as citizens. Consumerism creates huge unconscious needs that only fascism can satisfy. If anything, fascism is the form that consumerism takes when it opts for elective madness.” &#8212; [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>More on architecture, sci-fi and the virtual.</title>
		<link>http://liveness.org/plasticfutures/more-on-architecture-sci-fi-and-the-virtual/</link>
		<comments>http://liveness.org/plasticfutures/more-on-architecture-sci-fi-and-the-virtual/#comments</comments>
		<pubDate>Fri, 15 May 2009 05:57:09 +0000</pubDate>
		<dc:creator>Girish Sagaram</dc:creator>
				<category><![CDATA[Plastic Futures 1]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://liveness.org/plasticfutures/?p=1259</guid>
		<description><![CDATA[A sort of reply to Nicholas&#8217;s post on the Lucas Arts: Fracture terra-forming computer game.  There&#8217;s been a lot of talk about how much video games and cinema (especially science fiction) have influenced wider design culture.  With advancements in our ability to represent &#8216;reality&#8217; digitally, the games and animation industry has also influenced the development [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>&#8220;the slippage of contemporary life into sci-fi&#8221;</title>
		<link>http://liveness.org/plasticfutures/contemporary-life-slipping-into-sci-fi/</link>
		<comments>http://liveness.org/plasticfutures/contemporary-life-slipping-into-sci-fi/#comments</comments>
		<pubDate>Fri, 08 May 2009 03:26:35 +0000</pubDate>
		<dc:creator>Pia Ednie-Brown</dc:creator>
				<category><![CDATA[Plastic Futures 1]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[biotechnology]]></category>
		<category><![CDATA[fashion]]></category>
		<category><![CDATA[futures]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[science fiction]]></category>

		<guid isPermaLink="false">http://liveness.org/plasticfutures/?p=1120</guid>
		<description><![CDATA[In yet another onto-it post (from 2006) by Geoff Manaugh on his BLDGBLOG he throws up some enticing potentials about future aeroplanes printed out of plastic and the imagined potential of bio-printing. But where it gets really interesting for me, is where he starts to discuss how contemporary life is slipping into sci-fi, and &#8220;Science-fiction [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Last Question</title>
		<link>http://liveness.org/plasticfutures/the-last-question/</link>
		<comments>http://liveness.org/plasticfutures/the-last-question/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 16:38:42 +0000</pubDate>
		<dc:creator>Girish Sagaram</dc:creator>
				<category><![CDATA[Plastic Futures 1]]></category>
		<category><![CDATA[futures]]></category>
		<category><![CDATA[Isaac Asimov]]></category>
		<category><![CDATA[science fiction]]></category>

		<guid isPermaLink="false">http://liveness.org/plasticfutures/?p=410</guid>
		<description><![CDATA[Trecia&#8217;s last post reminded me that I&#8217;ve been meaning to share with you a short story by Isaac Asimov called &#8220;The Last Question&#8221; that I read when I was a kid. It seems pretty dated in many ways (it was written in 1956) but there is an underlying theme in it that has stuck with [...]]]></description>
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		<slash:comments>6</slash:comments>
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