Articles tagged with: virtual
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A sort of reply to Nicholas’s post on the Lucas Arts: Fracture terra-forming computer game. There’s been a lot of talk about how much video games and cinema (especially science fiction) have influenced wider design culture. With advancements in our ability to represent ‘reality’ digitally, the games and animation industry has also influenced the development of many of the software applications used by designers and architects. We’ve also talked about different scenarios of the future, be it dystopian or utopian or somewhere in the middle. This 2005 article by …
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An interview with Brian Massumi at Intelligent Agent discusses questions of flux and change, responsiveness and plasticity which seemed relevant in terms of autopoiesis and PALS – especially relevant to Peter’s line of investigation. Not too long or even especially jargony.
“The active emergence of form does not automatically carry over from the design process into the life of the building once it is constructed. How to make the carry-over is precisely the problem . How can a built form build form?”


